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Diploma in Digital Media

Level 7

The Diploma in Digital Media (DDM) is an intensive one-year course of study designed to refine students’ fundamental animation skills and develop knowledge gained in the previous two years. 

The year is fast-paced and relies heavily on students making their own schedules and managing their time wisely. Students will have the opportunity to work on their own film from start to finish with lessons and guidance to help them along the way in a simulated studio environment.

Programme Overview

After two years of core learning, your foundation couldn’t be stronger, so now it’s time to cast the shackles off and put them to use with a passion project year! Everyone has a story or project that’s close to their heart, so it’s time to turn this into a reality!

These projects give you the opportunity to sharpen your skills in a simulated studio environment under the guidance of your lecturers, who are industry professionals, and to have your work showcased in the public domain whilst studying. This course is largely self-directed and you will be expected to manage your time and workload efficiently. The pace is demanding, replicating the pressures and deadlines of working life in industry. 

The creative industry is dynamic and is always changing, so you’ll also be exploring and adapting emerging crowd-funding platforms to understand how to launch your own projects as a creative entrepreneur. 

This is to prepare you for all eventualities, and to help you hit the ground running when you launch your creative career the following year! 

Throughout the year you’ll also be attending industry talks and workshops to support your industry networking and sharpen your portfolio and presentation skills, before you launch your public identity on the Graduate Platform; a specialised website designed to help link you with industry job prospects. 

The main focus is, as always, on producing top quality creative projects from start to finish whilst having synchronicity with local industry. This programme has an exhilarating pace and is aligned to your creative vision; we can wait to see what you make!


  • Course Aim: This course aims to provide a deeper understanding on the topics of visual storytelling, ideation, and world building, to enable students to create engaging visual designs for an audience. This course introduces the necessary skillset and creative tool kit required to be a visual storyteller and a professional designer for a production.

  • Learning outcomes:
  • 1. Critically examine film techniques and story structure;
  • 2. Explore the process of storytelling across a variety of forms and disciplines;
  • 3. Assess and categorise the different elements needed in creating a 'story' world;
  • 4. Examine Compositional techniques and apply them;
  • 5. Recognise and evaluate industry-specific animatics;
  • Course Aim: This course aims to provide students with necessary skills to design and pitch creative projects in a professional manner. Students will learn to develop and construct their own intellectual property, and to effectively communicate ideas through industry specific methods.

  • Learning outcomes:
  • 1. Develop elements for a substantive creative practice project;
  • 2. Design an industry-relevant pitch presentation;
  • 3. Explore the process of online marketing and crowd sourcing;
  • 4. Examine Compositional techniques and apply them;
  • Course Aim: This course aims to provide an industry-standard work environment through team-based projects, development of project roles, interpersonal working relationships, and intellectual property. Students will utilise fundamental design and animation skills to develop work relevant to industry standard and practices.

  • Learning outcomes:
  • 1. Integrate skills into a project to achieve an excellent level of technical proficiency;
  • 2. Develop and design narrative ideas of other through exploration;
  • 3. Recognise and communicate constructive solutions within a project;
  • 4. Anticipate and adapt to decisions according to project constraints;
  • 5. Exhibit design processes involved in the project.
  • Course Aim: This course prepares students for industry pipelines, and provides students with necessary skills to create a professional profile to engage with industry representatives and clients, by tailoring portfolios and show reels to the specific demands of a given client

  • Learning outcomes:
  • 1. Apply knowledge of interpersonal skills in a self-employment context;
  • 2. Analyse and understand current business and technological trends in relevant industries;
  • 3. Produce content relevant to marketing oneself within the context of current business and technological trends;
  • 4. Apply principles of visual communication and professional writing skills to present work in a professional, self-marketing context.
  • Course Aim: This course supports Capstone by enabling students to monitor and manage projects through interpersonal classroom interactions and by contributing and receiving feedback. The course enables students to benchmark their work with industry standard demands and provides the opportunity to develop work towards creating engaging and creative content.

  • Learning outcomes:
  • 1. Document, report and reflect on production; self-evaluate contributions to design and production, considering issues involved in developing engaging and original creative content, such as organisational, interpersonal, research and design factors;
  • 2. Justify and explain significant elements involved in the development of a project, in a well-structured and reasoned manner;
  • 3. Apply knowledge of project management systems and the business realities of the animation profession into project aims and documents;
  • 4. Evaluate personal work in relation to the concerns of relevant industries, to develop a proposal for a major creative project.
  • Course Aim: This course aims to provide an opportunity for students to focus on an area of speciality to develop skillsets through a self-directed and self-managed creative project. The creative project can be situated within a broad range of topics. Previously developed skills in design, project management, animation, and industry relevant experience will culminate in this course.

  • Learning outcomes:
  • 1. Synthesise a range of creative theories, methods and technologies to design and develop compelling creative content communicated via an appropriate aesthetic framework;
  • 2. Contribute significant personal artistic and creative input to the design, development, appraisal and realisation of creative content;
  • 3. Apply knowledge of the production stages of a specialist field of creative content development;
  • 4. Independently manage the production of creative content according to an established set of project aims;
  • 5. Design and develop creative content with the purpose of engaging with a mass audience.

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32 Weeks

Start Date 

25 February 2019


Domestic Students
$9,673.68 + $340 Student Services Levy

(Eligible for "Fees-Free" study)

International Students
$19,500 + $2,000 Course Fee


Auckland, Rotorua 


Level 6 Diploma in Specialised Animation; or equivalent


120 (NZQA Accredited)